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Gamepad settings (v2.0)

Click on a connected gamepad in the sidebar to access per-gamepad settings. Dead zone and calibration are stored per controller, so each gamepad remembers its own settings.

gamepad settings screenshot

Dead zone

The dead zone controls how far you need to push a thumbstick before input is registered. Adjust it with the slider from 0% to 50%.

A larger dead zone ignores more movement near the center, which is useful if your controller has minor stick drift or if you want more deliberate control. The default is 5%.

Recontrol uses a radial dead zone, meaning it checks the combined X/Y magnitude rather than each axis independently. This gives a natural circular feel that matches how thumbsticks physically move. Input below the threshold is ignored entirely, and input above it is rescaled smoothly so there’s no sudden jump when crossing the dead zone boundary.

Response curve

The response curve controls how thumbstick position translates to mouse speed. It applies an exponential function to the input: output = input^exponent.

A visual chart shows the current curve. The X axis is how far you push the stick, and the Y axis is the resulting speed. A straight diagonal line (exponent 1.0) means the relationship is 1:1. A steeper curve means you get fine control at small deflections and fast movement only when you push the stick all the way.

Presets

Three presets are provided:

Preset Exponent Description
Linear 1.0 No acceleration. Input maps directly to speed. Predictable but can feel twitchy for precision tasks.
Mild 1.5 Balanced mix of precision at low inputs and speed at high inputs.
Standard 2.0 The default. Gives noticeably more precision at lower stick deflections, which is useful for precise aiming.

Fine-tuning

Use the exponent slider to set any value between 1.0 and 4.0 in increments of 0.1. Higher exponents give more precision at low speeds at the cost of needing to push the stick further for fast movement. The chart updates in real time as you adjust.

Drift calibration

If your controller’s thumbsticks don’t return perfectly to center when released, the drift calibration process can measure and correct the offset.

Click Calibrate and leave the thumbsticks in their resting position. Recontrol will sample the stick positions for one second, average the readings, and store the offset. From then on, this offset is subtracted from the raw input so the sticks register as centered when at rest.

Calibration offsets are shown for both the left and right sticks. A “Calibrated” badge appears next to any stick with a non-zero offset. Click Reset to clear the calibration and return to raw input values.